| NeoPets Guides - Creating A Guild (Advanced)
Need a more simple guide for NeoPets guilds? .
Introduction to this guide:
This guide is about guilds.
Even though it may have some not-so-obvious morals, its primary focus is on
guilds. The not-so-obvious morals may be that planning is important, you must
believe in yourself and just as important believe in your team. This guide isn't
one with pictures nor one that tries to make everything nice and simple and
especially not one with pictures or cross references and helpful links.
This is a guide for someone who already knows how to Create A Guild, pick the
colors, and edit HTML, if you don't check out my much nicer Guilds (Basic) guide
which gives you the 1-2-3s of creating a guild. I also suggest reading this
entire guide, and not skipping, because I mention other parts of it throughout
and it'll help you.
Me? Well. My name is Doug, I'm 14 and believe
it or not most people like me. I've been playing NeoPets for about three years
and recently stopped playing it due to lack of time and I now run NeoLodge.com.
I've had a couple of very successful accounts on NeoPets including guildspro,
Bombberries, hickoryberries, and a couple others. I'm sarcastic and as you read
this guide it'll become more eminent that I don't like stupid people and I have
loads of sarcasm, especially in my writing. If you do have any questions,
comments, or concerns about this guide, email me. My email address is
doug<#AT#>neolodge.com. Remove the <#AT#> part and replace
it with an @ symbol (only we could abbreviate a two letter word). I'll be more
then happy to answer your questions, reply to comments, and/or discuss your
As far as guilds go I have been involved in them for about two and a half
years. My first guild had about 60 members, and was owned by Glenchivers. He
really got me into guilds and I still talk to him. My first big guild was Point
Zero, which at the time it closed had over 38,000 members, and I was the third
council member. That REALLY got me into guilds, and started my tear around
NeoPets' guilds. Followed by that was $ Money Tree $ (1,500 members, second
spot), Neopian Millionaires Guild (2,500 members, second spot), and last, but
not least Rich Neopian's Guild (1,500 members, third spot). I've joined and
helped other guilds, but those were the main ones. I know what I'm doing and if
you don't think so, find another guild guide. Who knows, it may have
This guide is dedicated to everyone I have
met through guilds, which is a lot of people. However, I would like to dedicate
this guide to Michelle (I won't include her username), who was a former council
member in my main guild, Point Zero. I have learned so much from her, about
guilds and about leading a team. She really helped mellow my ego as well, but
that's another story. In addition to Michelle I've met Glenchivers, who really
got me into guilds, eviloatmeal13, who really taught me the values of trusting
and picking a good team, joebob48, who taught me the value of a good layout and
web site, and Maor who taught me a similar value, and really helped me gain the
knowledge to run a successful guild, in all aspects, and a host of others. So to
all of you guys (and girls), thanks!
What's a guild?
If you don't know what a guild is please
leave now, and save everyone the time and hassle. According to the dictionary a
guild is: "An association of person who share a trade or pursuit, formed to
protect mutual interests and maintain standards" and the other definition is "A
similar associate, as of merchants or artisans, in medieval times." The first
definition applies to a NeoPets guild much more than the second, simply because
of the fact we are way past the 16th century. Where's King Arthur! AH!!!! Guilds
in NeoPets may be for a certain group of Harry Potter, Lord of the Rings, or
whoever/whatever lovers. However from my experience the general themed guilds
(guilds with no particular theme, etc.) tend to be more popular, simply because
they attract everyone.
It depends on the person to define
success. Some people may want a guild with 25 members, and a nice and active
message board. Others (like myself) want 25,000 members, and a nice and active
message board. This guide is geared to get the latter, and won't really work (if
you follow it) on getting the first, unless you immediately stop after you've
achieved what you'd like.
Yes, Yes, No, Yes, Maybe.
There's a checklist you should
have before you even think about starting a guild. Below are some things to
- Do you have time to create, run, and grow your guild? For
students it'd be best if it was in the summer. Allow plenty of time.
- Do you know enough about how a guild operates? You should
know the guild admin system like the back of your hand.
HTML, CSS, WHO? You
should at least know how to edit HTML, and maybe CSS or a similar programming
language. If you can't make layouts, know someone who can.
- Freewebs.com/myguild/? A respectable guild shouldn't have a
web site on Freewebs, or any hosting company with ads. Know your way around web
hosting, FTP, and the overall aspects of running a web site to provide your
members with information and maybe some interactivity.
- AIM, MSN, WHO? You should have at least one widely used
messenger just so you can communicate with your council. AIM, MSN, and Yahoo can
be downloaded from aim.com, messenger.microsoft.com, and messenger.yahoo.com
consecutively all for free. None of the above mentioned programs contain
anything that'll damage your computer, I have all three.
- Class, Class, and More Class. Don't type like a moron,
don't make your guild colors so no one can read them, don't do anything tacky,
and don't promise things you can't give.
If you can meet most of those, you can go on. If you can't I'd get working on
them. Search for HTML Tutorials on Google, or Free ADLESS Web Hosts, or ask
around to friends.
To theme or not to theme, that is the question.
be a rhetorical question in my opinion. If you want your guild to succeed and
have great hopes for it I'd stick with no theme. Don't jump to conclusions that
themed guilds don't succeed. There are plenty of Harry Potter, faeries, and
paint brush guilds that tend to succeed, but if you look at the top five guilds
in NeoPets more than likely they have no particular theme. Most of this guide
can still apply to you if you'd like a theme, but I'd personally avoid themes,
it's just another pain to keep up with whatever theme.
Pick a place, any place.
Not quite. Where you base your
guild or as NeoPets calls it the neighborhood is your guild's happy place, casa,
home, or whatever you would like to call it. Point Zero along with all my other
guilds were based in Neopia Central, which at the time was on the top left of
the guild neighborhoods (if you look at that page). Last time I checked it was
the Air Faerie Cloud occupying the main spot. So see who has the main spot (or
at least the first row) and put your guild there if you want members. Think
about it. The newbies will click the first one they see. If you are on the top
of that neighborhood, they'll click you and probably join you.
It's all in the name.
Ever wonder how people think of
names for their guilds? So do I, and I honestly have no idea, names have never
been my thing. Some sites have a page for guild
names. Reread that sentence and think. If the site is big it may gets
hundreds and possibly thousands of hits a day, and probably a good amount a day
just on that page, wouldn't you think the names would of already been taken?
Who'd want to name their guild something like that anyway? A few tips for guild
- Short and sweet. Try to keep your name short, and to the point.
- Meanings? They don't have to have them. What'd Point Zero mean anyway?
- Avoid !, @, ~, etc. in names. Letters and MAYBE numbers only. For numbers
use the actual word (i.e. Point Zero instead of Point 0).
- Be creative.
- Ask around once you have a name. Ask people you know (not that you don't
know) what they think of the name.
And what do you think number two?
I have found it vital
to have a good co-owner for anything whether it be a company, a web site, a
guild, or whatever. You can't go to eCoOwnerHarmony.com and pick someone based
on their chemical match to you. All of my co-owners I've known before I have
asked them to be co-owners. You should know them too. Co-owners should be:
- Honest and trustworthy. If you can't run your guild for an
amount of time, and can't trust your co-owner what will you do?
- Have skills in areas you don't. You can't make graphics?
You can't deal with people? Find someone who can do what you cannot; it'll make
everything work better.
- Make sure they're mature. You don't want it to seem as if your number two is
a four year old.
- Creativity is an essence. A creative co-owner can really
help grow your guild.
- And of course they have to know about guilds too.
Another rule with co-owners, don't be stingy with the admins. Give them all
admins possible, and in addition to that access to the guild web site, email
accounts, guild accounts, or anything related to the guild. Heck, I have even
given my co-owners access to my account.
What about three, four, and five?
Now that you have
number one and two (yourself and your co-owner consecutively), what about
council member three, four, and five? I have seen newbies on the guild chat
advertising: "if u join my group u can hav council, clk here." Ignore that the
post is lacking necessary vowels and think about it. If you give away your
entire council what do you get? Four more members, that's it. That really isn't
enough to get anywhere, and you've blown your entire council. Wait until your
guild gets bigger and you have actually have people to choose from, then make
your decision on how will be the key members of your guild, the council.
I shall have the power.
I've noticed that many guild
leaders are either extremely stingy, or extremely lenient with the giving out of
administrative powers. I have had a guild leader offer me.. get this, gallery
admin!?!?! I thought to myself, "woohoo I have an admin power that I can't even
do anything with, but I do have the star next to my name." Just because you give
someone the star next to their name, doesn't mean they'll be happy. Think about
- Layout - ability to create/edit/remove the guild layout.
Also has the ability to modify the guild hierarchy and logo.
- Member - ability to delete, change rank, suspend, and ban
members. Also ability to search for members, which can prove very helpful.
- Message board - ability to delete messages, remove messages
from a user, or remove messages older than x amount of days.
- Poll - ability to create/edit/remove the guild poll.
- Calendar - ability to remove entries from the guild
Those are the five admins that you can actually do something with. I've seen
guilds with ranks called Calendar Monitors. Come on, what is a Calendar Monitor
going to do? Give whoever watches the message board that power. Think about it
though. How many people need to be able to modify the layout or how many people
need to change the poll, or monitor the message board? A guild should have more
people with message admin than any other type of admin. Calendar should be given
out to some of the people with message admin. Council members should all have
member, and poll admin, and your top council members should have all the admins
including layout. Not everyone needs to be able to add a poll, or change the
layout or change the guild hierarchy and/or logo. So only give admin to people
who need it, and can actually use it. Don't give layout admin to a someone who
knows nothing about HTML.
The 10 Ranks.
Each guild has 10 ranks which is called a
hierarchy; Council 1, Council 2, Council 3, Council 4, Council 5, Member 1,
Member 2, Member 3, Member 4, and Member 5. Council 1 is you (the owner), and
member 5 is the default for someone who joins the guild (the lowest). Some ranks
can do certain tasks (like people above member 4, can invite members), but
really there isn't much of a difference. The higher the rank (closer to Council
1) the farther up on the member list they will be. Some guilds have a system
where you need to post a certain amount of messages to get promoted, which I
think isn't bad and by the time they get up there, they'll most likely be into
the guild. Others have a message and amount of stay requirement, also not a
problem. Due to new rules you can't have a donation requirement, which I've
never been a fan of, since I've never donated to a guild even though I can
afford it, I don't believe in buying your way into a higher position.
The visual appeal.
The first thing everyone will see when
they go to join your guild is your layout. This is the first impression they'll
get, and some people may either join your guild or click the Back button based
on your guild's visual appeal. Here are some suggestions:
- If you need to put "Please Wait for the Layout to Load" anywhere, don't use
that layout. Keep in mind a lot of people have slower connections and won't wait
for the guild layout to load, or even read where it says that.
- Have a reliable image host. If your layout doesn't show up, might as well
not even have one. Make sure your image host is reliable and can meet the
necessary requirements of your guild.
Have it be simple. NeoPets has
basically made it so that's all you can have is a simple layout. No Flash, Java,
or anything spiffy like that. Stick to quick loading, relatively low resolution
graphics, but still get your point across.
- Make sure your layout is easy to update. Even though NeoPets has a character
limit (which they have had plans to increase) make sure the vital parts of your
layout such as the news, contests, and some links are easy to update. If you use
images for things, make sure you have the source file and it can be easily
updated. Plain text is best and allows for the best formatting.
- Have information on your layout that people will actually read such as
important times, and maybe random facts. This will keep people coming back to
your guild. A section for avatars is great too.
Depending on your graphics skills you can make your own layout, or have
someone else make it for you. Ask around to your friends, post on the guild
boards, or the Battledome boards (if you have a high budget). Some people may
expect you to pay. There are companies that will do it for you. You could try
contacting a fan site with graphics, and they make one for you in exchange for a
donation to their notice board fund or whatever. And remember if your co-owner
can make graphics ask him or her to do it. There are also plenty of sites with
Graphics boards where you can request them, mostly for free.
A web site is also important for your guild.
Make sure your web site provides information on any contests, competitions, and
having free graphics, help, etc. on it is always a great idea. Have things on
your web site to get people coming back and make sure you have these things:
- An explanation of guild ranks.
- A page for guild rules.
- A page for any guild policies whether it be about contests, or whatever
- A page for contests, etc.
- An area for goodies like graphics, times, avatar help, etc.
about the guild either on the homepage or a specific page.
- Easy to update navigation and of course pages.
- UPDATE YOUR SITE OFTEN!
All web sites need a web host. Make sure you have an FTP program like
SmartFTP (downloadable for free from SmartFTP.com), an HTML editor (like
Dreamweaver by Macromedia, or FrontPage from Microsoft). Some NeoPets fan sites
provide free hosting, and companies like Web1000 and HostRocket do as well
(web1000.com, hostrocket.com). Search for free web hosts on Google or ask around
This guide is only a guide to create a guild
and do it right. I'm working on more guides to actually run, and grow a
successful guild. So stay tuned for that, and for now good luck with your guild,
and who knows if it grows over 1,000 members send me an email and I may join
This guide shall not be published on any other web site besides
NeoLodge.com without the explicit permission of Bombberries. Bombberries's email
is doug<#AT#>neolodge.com. Remove the <#AT#> and replace with an @
symbol. Email me for permission to this guide, even though it will more then
likely be rejected. Questions, comments, concerns, or corrections should also be
sent to the above mentioned email address.
[Editor's Note: We look forward to seeing your upcoming guides about guilds,
I'm sure they will be great.]